The storylines of the eight installments follow the rise and fall of the tragic hero Tarnum. At the beginning of each scenario, the player could adjust the difficulty level and choose a starting bonus that usually included extra units, resources, skills, or a unique item. A hero character integral to the installments' storyline would need to survive each scenario and could sometimes bring experience, spells, or other surviving heroes into subsequent scenarios with them. These heroes can also gain experience, learn skills, cast spells, and collect items that benefit their army on the world map or in tactical battles. The player controls a number of "heroes" who act as generals who command troops who are various types of creatures inspired by myth and legend. All of the installments featured eight scenarios except for the two downloadable installments, which only included five scenarios each. Each scenario involves a mix of strategic exploration on a world map and tactical turn-based combat as the player fights enemies, conquers towns, collects items, and completes objectives. A campaign consists of a series of scenarios linked with a storyline told through narrated CGI cutscenes and in-game text. Gameplay in Heroes Chronicles is similar to the campaigns included in Heroes of Might and Magic III and its expansions. All eight games were released through GOG.com in June 2011. Lastly, The Sword of Frost and Revolt of the Beastmasters were released together under the name The Final Chapters on June 1, 2001. Similarly, Fiery Moon would install on any system with at least three retail episodes. In the meantime, 3DO offered The World Tree as a free download, which would install on any system with at least two retail episodes. The next two installments, Masters of the Elements and Clash of the Dragons, were released shortly thereafter on November 14, 2000. The first two titles, Warlords of the Wasteland and Conquest of the Underworld, were released on September 27, 2000. The series consists of eight installments released in five retail packages and supplemented by two downloadable packages. All Chronicles games are based on a limited version of the Heroes of Might and Magic III game engine, although the ability to play scenario maps and multiplayer games is not included in any Chronicles title. As part of that strategy, each installment of Chronicles was released as a low-cost episode containing a relatively short single-player campaign, and the difficulty level of each game was kept low. The series was intended to introduce a new audience, such as casual gamers, to the Heroes of Might and Magic series. Heroes Chronicles is a series of turn-based strategy video games developed by Jon Van Caneghem through New World Computing and published by the 3DO Company.
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